And an ammo pack with enough points to reload 9 missiles. The missiles themselves are designed to be "hit-iles". ie they will impact on the plane. While they are setup with a proximity fuse in game. It rarely seems to need it. The missiles can also be manually guided. Which makes them very accurate and evil. You only need to place the units in the editor. No need to link them or do anything special. Under AI control they will automatically data-link target information.
And an ammo pack with enough points to reload 9 missiles. The missiles themselves are designed to be "hit-iles". ie they will impact on the plane. While they are setup with a proximity fuse in game. It rarely seems to need it. The missiles can also be manually guided. Which makes them very accurate and evil. You only need to place the units in the editor. No need to link them or do anything special. Under AI control they will automatically data-link target information.
+
===== FEATURES: =====
+
SHORAD Ground Based Air Defence
+
===== Classnames: =====
+
+
* RKSLA3_Static_Rapier_FSC_Dagger
+
* RKSLA3_Static_Rapier_FSC_Blindfire
+
* RKSLA3_Static_Rapier_FSC_Launcher
+
* RKSLA3_Rapier_ammo_pack
===== How To =====
===== How To =====
a3_documentation/rapier_fsc_gbad.1747265142.txt.gz · Last modified: by rock